![]() The first step towards calling the API and getting useful information is to inspect the documentation. ![]() To do this, uncheck the box from the top-right. One more thing to do is disabling the particle system to control whether it snows in the beginning or not. Now that the basic snowing effect is in place, you can move on to the more interesting part of the tutorial. You can play around with these options to achieve the desired outcome. The next step is to decrease the speed of the particles and their size, while also increasing the Radius property of the Shape in order to cover the whole plane. This is how the properties should look like (on the right side of the window): Set the Y coordinate of the system to be located higher than the plane and also rotate it on the X axis, to have the particles ‘fall’. You will, however, slightly alter the properties of the particle system to make it look more like a snowing effect. Leave the default particles, since they already look like ‘snowflakes’, but you can download one of the many packs that offers different particles from the Asset Store. Click the Create button from the left menu and choose Effects->Particle System. The main thing that will be used in this tutorial is a particle system that will simulate snowing. Of course, you could also create a more complex scene, depending on your needs. I created a plane on the scene just to have something simple to look at, but this is not mandatory. Press the New button from the top-right and make sure the 3D checkbox is selected although you could easily replicate the tutorial in a 2D environment, since this example will not use any 3D-specific features. Create an account and you will be offered an API key which will be necessary when making the requests. The code uses the OpenWeatherMap API for this, since it is free and allows a decent number of requests. The code will check whether or not it is snowing in a particular city and will simulate the same in our game. In order to make the things a little bit different, I chose to use a weather API for this tutorial. The principles that I present should be applicable to any game engine that allows coding except maybe for the engines that implement their own language. If you are not familiar with Unit圓D, you can read more about what it is and how to install it from this introductory article. What I will do in this article is to present different ways of calling a RESTful API from Unit圓D. NET, but most programming languages are capable of doing this. ![]() This article explains how to create a RESTful API in. This article does not cover the creation of such a web service but trying to do so would be a good exercise for learning how they work. ![]() Another advantage is the flexibility of the message, which can be sent in the form of XML, HTML, JSON or any other desired format. A RESTful API is easy to scale, due to the loose coupling between the client and the server. What are RESTful APIs?Ī RESTful API – or a RESTful web service – is an interface that can receive HTTP requests ( GET, POST, PUT, DELETE) in order to manipulate data. Nowadays, the most common way to solve this problem is to use a RESTful API. While in the multiplayer scenario data is constantly exchanged between the server and the client, the other cases that I mentioned only require a simpler request/response pair: the client sends or requests some data to the server, and the server performs the required action, while also providing a response to the client. In-game payments, global leaderboards or login systems are just a few examples. Besides the most obvious reason – having a multiplayer game – there are certain cases when games need to get or send information to an external entity. In the process of developing a game, it is often necessary to communicate with a server. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |